Antz

After some discussion it is agreed that the first artefact to be recovered should be the Heart of the Oerth a great jewel said to be a powerful seeing-stone. Although it lies in the lost capital of the Dragon Empire the Temple of Athena's secret records give some clue as to the possible site of those ruins. Further a detailed description of the artefact itself have enable the construction of a special wand which will locate the Heart with a range of 880'.

The most likely location of the ruins is in the Dragon Lord Hills in Oricha so for the first stage of the journey the party augmented by Hanna, Thatis, and Olo take a ship to Diancecht. Near the Cape of No Return, however, the ship is assailed by a many-tentacled sea monster. As the party attack the flailing tentacles Dindle who has flown into the air for a better view of the conflict notices a second monster approaching from the other side of the ship. Unfortunately at this stage a 20,000lb boulder appears to slip from his pocket which while discouraging the second monster severely destabilises the ship. Eluriel and four members of the crew are thrown into the water but the monster is somewhat cut up and decides to retreat to the bottom of the ocean. Rok is, however, in the grip of one of his tentacles and decides to slice it through thus ensuring he will make it to the bottom of the ocean under the weight of his own platemail but is luckily spotted by Hanna who throws him a rope. The rest of the party then heroically rescue all those stranded in the water (not many of the sailors could swim).

The party make it to Diancecht without further incident and seek a barge travelling to Capricia. Having to wait a few hours for passage Eluriel wiles away the time with an archery contest against the elven barge marines. She wins, earning the party free passage, but the marines don't seem too upset at having such an excellent archer on board and Eluriel duly proves her worth again when the barge is attacked by bandits. When the barge reaches Capricia the marines make some money betting on Eluriel in another archery contest while Rok pays his respects to the Temple of Kazadarum and finds the company a reliable dwarven guide for the trip south. The Temple also warns him to keep well clear of the lethal and xenophobic dwarves of Snake Hill.

Just before sunset as the party journey through the hills having forded one river they encounter a large party of the unpredictable Altanian tribesmen. They seem friendly enough, however, and welcome the opportunity to trade some of their furs, herbs and dried meat. They then invite the party to join their camp and everyone gets roaringly drunk. The next morning the party come to a second river which marks the northern border of the possible sites for the Dragon Lord capital. The party explore the river valley and realise they are being tracked by two large beasts which turn out to be dire sabre-tooth tigers. Olo avoids a tricky battle by persuading them to hunt elsewhere. The party find some ancient ruins but they turn out to be just a small fort. Deciphered inscriptions indicated that the capital must lie to the south. In the ruins the party stumble upon a secret underground temple dedicated to Hermes which contains an ancient magical helm claimed by Narin (or vice versa).

Journeying on through the hills the party come to the Aerie of the Stonemasters, a dwarven monastery perched high on a cliff. Narin has been keen to visit the monastery ever since he realised the party was likely to encounter it on their journey and he ends up spending a week there enhancing his martial training. The party are willing to wait for him but have to camp in the valley below as non-dwarves are not allowed in the monastery grounds. Although the party have seen scattered ruins in the hills they believe the ruins they seek were close to a river and so the search begins again in earnest when they enter the valley of the River of Swords.

As the party explore the river valley they notice the presence of giant ants and that right in the middle of the area they wish to investigate is a large anthill. Fearing the worst Thatis flies over the anthill using his wand and discovers that the Heart of the Oerth is indeed beneath the hill. Worse is to follow as the giants ants appear to be partially resistant to magic since the spells the party use in an attempt to creep past them only work sporadically. Olo then suggests that the ants are recognising each other by scent and the party set about 'borrowing' some of the ants secretions so that will smell like ants. The ploy seems to work and they gain entry to the anthill. Although most of the ants seem happy with their presence, however, they soon discover that there are many different types of ant within the colony and some treat them as intruders and have to be fought off.

In a chamber deep below ground level the party discover a cleric of some forgotten god who takes umbrage at their presence. Realising he is about to cast some powerful spell on them the party quickly reduce him to mincemeat and loot his quarters finding among other things a manuscript which explains how to bind imps into the giant ants, some vials of 'ant scent' and some more which the sages later identify as a 'trail scent' for insects. The party penetrate deeper into the anthill and eventually come to a chamber that holds the artefact they seek. Unfortunately it also holds the Ant Queen who summons a demonic presence in the form of a black cloud to her aid and some tough looking guards. While the halflings take on the queen the rest of the party are toasted by the fire-breathing guards and the gnome looks a little unwell. A desperate fight ensues but the party emerge victorious. On the way out the party rescue a halfing and an orc who appear to have been stuck in a 'time trap' for a hundred years.

Emerging from the anthill the party note that there are many dead ants around and a disembodied voice tells them to throw down their weapons as they are surrounded by archers. Their ambushers are elves and the party guess it must be the vicious Amiondel Elves. Another brief but extremely violent clash takes place in which the party are fireballed but send some of their own back with interest and are aided by the arrival of Olo and some lightning. In the end the elves retreat in disarray with at least one of their magic users dead.

After a lengthy debate the party decide to return to Zothay the way they came rather than head immediately for the coast. Narin is dropped off at the Aerie as he has decided to acquire two weeks of training from the monastery to increase his fighting skills. The rest of the party return to Zothay and begin planning for a trip to Tarantis which will be the next leg of their quest.

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