Hard Work in Ruins

The party are on the path into the forest a few miles from the village when they turn a corner to discover a group of twenty two men resting by the path and in the middle, it would seem, of strapping on steel breastplates containing a symbol of a black sun. The men hail the party who push forward Aya to go and talk to them. Although the men seems friendly, it is clear they are seeking Selimbe and after Aya tests their patience they try to grab her. As many have noted, however, Aya has an electrifying presence and she escapes while the men recover from the experience. The men chase after the party for a minute or two but fail to gain ground on them and give up.

Heading back towards the village the party meet Ayo, Aya's mother, who appears to already know about their encounter. She tells the party to follow her and she chooses a suitable location on the path to confront the Black Sun troops. Gurr volunteers to stand beside Ayo while the rest of the party choose suitable spots in which to exercise their various abilities. The troops duly arrive and Ayo and the Black Sun priest exchange pleasantries. It would seem that the staff currently in Ayo's possession was at one time exhibited as a trophy in their god Pel's cathedral. Ayo points out that the staff previous to this belonged to a priestess of Mawu and she had merely terminated the loan agreement. The conversation does not end with any useful points for further negotiation.

As the priest give the order to attack, the party briefly wonder if taking on twenty two armoured individuals is going to end well. In a flash (literally) the enemy troops are reduced to twelve as Ayo unleashes the power of her staff. Indeed the priest himself seems somewhat shocked but his hasty retreat to the back of the column is hindered by Dru's Entangle spell. Tiramba meanwhile starts to grope the Black Sun troops with a ghostly hand (nobody wants to talk about this afterwards but it certainly disconcerted them). Although the priest makes an unsuccessful attempt to use his magic to even the odds the troops have to yield to the greater mobility and strategic thinking of the party. The party strip the bodies of their breastplate and although Ayo claims half the loot the party are able to pay for their next level of Sanguar.

After the party finish their training Nola, the white-furred Wakyambe, approaches the party and suggests that they are now ready to visit the ruins she once mentioned to Dru. The party duly come across a crumbling stone ruin where on a raised platform there is a 30' pyramid surrounded by four smaller pyramids. They can not enter the main pyramid but two of the smaller pyramids have what appear to be small spiral staircases descending into the ruins. The other two smaller pyramids have what appear to be abandoned giant wasp nests in them.

The party carefully explore the ruins but Gurr is severly wounded when they are ambushed by cultists. Happily Hapu is on hand to use his limited healing ability on Gurr and returning to the fray Gurr leads the assault on the eight ambushers. Despite their use of poisoned daggers the cultists are defeated. The next surprise for the party happens when, returning from a dead end, they find their way blocked by a swarm of poisonous snakes. Nola, however, who hates snakes, decides to unleash one of her more powerful Magic Missiles on the swarm which thins it out for the rest of the party to destroy.

The last room of the ruin contains an abomination, a Yuan-ti with the head of a snake and the body of a man. Despite his obvious power the party combine to defeat him after he moves forward to slay them. In his room they find the gold and jewels offered to him by the cultists enough for 100gp for each party member.

Some time later Nola again comes to the party with news of an interesting ruin in the jungle. This time they have to first cross the river and it is clear that Nola has a standing arrangement with Uzoma who runs the trading station on the riverbank to ferry her across in exchange for fruit. As the party approaches the ruin Nola mentions that the leopard cultists have been digging around the ruin using captured slaves.

Arreng the ranger is sent to scout the ruin and comes back with a good description of the ruin enabling the party to put together a plan to defeat the cultists and release the slaves. Using Aya's powers to grant darkvision for an hour they decide to attack during the night using ranged attacks. The plan works perfectly and Aya adds to the confusion by snuffing out the camp fire and torches of the defenders.

While the battle is in progress Tiramba can't help staring at the 'ruin' which is a large black pyramid made of some unknown metal and entirely unruined. Questioning the released slaves the party found out that the cultists had tried to enter the pyramid but first a transparent figure appeared who warned them they were trespassing and then a flash of lightning struck down those who touched the door. No tool or weapon appeared to be able to so much as scratch the pyramids surface which is why the slaves had dug trenches all around its base.

Tiramba, however, had seen this pyramid in her dreams and now she is here she is convinced it is not the first time she has seen the structure. Furthermore she remembers camping nearby and also burying a small pyramid-shaped box before she fled. First finding her old camp the party manage to retrieve her old haversack from the bushes and also a small compass. Using her comb as a divining tool she then finds the box. Inside she knows there is a large jewel which may be a key to the pyramid door but she just can't remember how to open it.

The party return home and consult Perex who tells them that the structure is one of the hidden bases of the ancient Guild of Elements who waged a secret war against the Demon Lord Zananku thousands of years ago.



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