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Far Sudland - Tale of the Years
Back to Far Sudland Index
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Dates are given in relation to the current time to avoid confusion created by the many different calendar systems in Far Sudland.
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| -c29,000 |
Made powerful by the worship of dark and alien gods
cyclops create a great empire on the western coasts of Far Sudland
(Ghol-gan) and begin oppressing their human neighbours.
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| -c25,000 |
Azor, the God of Knowledge, takes pity on the oppressed
humans of Far Sudland and begins teaching them magic and other skills.
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| -c24,500 |
The followers of Azor defeat the cyclops of
Ghol-gan in a great battle and drive the creatures to the fringes of their former lands. |
| -c20,000 |
The hubris of the High Kings of Azlanti, the first great human civilisation, leads to the drowning of the kingdom, and the creation of the
Eye of Abendego and the Sodden Lands. The survivors are few and some say they fled into the East. |
| -c18,500 |
Old Mage Jatembe and her Ten Magic Warriors
appear in the Mwange Expanse and begin re-introducing magic back into the region. |
| -c14,500 |
Followers of the Black Heron build flying platforms
in order to gain advantage over their foes who follow Rovagug, God of Wrath and Destruction. |
| -c14,000 |
Kho, the first flying city of the Shory Empire is
built.
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| -c13,000 |
At its height the Shory Empire boasts several flying
cities which are centres of knowledge and wisdom. |
| -c12,000 |
Kho, the First and Last City, crashes to earth
in the Barrier Wall ending the dominance of the Shory Empire in the region. |
| -10999 |
The hero Savith beheads the serpentfolk demigod Ydersius greatly diminishing the serpentfolk's insidious influence in the Mwangi Expanse.
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| -8834 |
The Jitska Imperium is founded in the lands
which are now
Rahadoum |
| -8189 |
Osirion frees itself from the Nubian Empire and starts expanding westward. |
| -7969 |
The
Tekritanin League
is founded by nomadic tribes in the area that is now Thuvia. |
| -7413 |
Osirion and the
Tekritanin League combine to overthrow the Jitska Imperium.
. |
| -6171 |
Osirion conquers the
Tekritanin League and its lands
become the province of Thuvia. |
| -5560 |
Thuvia becomes a collection
of independent city states after Osirion fails to replace its assassinated governor.
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| -3577 |
The city states of Thuvia,
believing a war with Osirion is likely, band together to become a nation.
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| -3150 |
A
Northern fleet enters the region and having been beaten back from Azir with heavy losses retreats to The Shackles
where the crews take to piracy.
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| -2164 |
After decades of violent religious strife the city state of Azir
enacts the Laws of Mortality outlawing all religions. |
| -2159 |
The new nation of
Rahadoum is created as the Laws of Mortality are enacted in Azir's neighbours.
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| -2066 |
The
Aspis Consortium first establishes a foothold in Bloodcove. |
| -581 |
Nobles from Tanturak establish a colony on the Far Sudland coast
which they call Sargava. |
| -439 |
The original noble families who governed Sargava surrender control of the colony to Tanturak in exchange for naval protection
from piracy. |
| -205 |
A Rahadoum fleet
intent on invading The Shackles is tricked into sailing too close to the
Eye of Abendego and is lost. |
| -132 |
Halflings widely imported
into Sargava as slaves disappear en masse overnight turning the colonial government into a laughingstock. |
| -79 |
Sargava achieves independence from Tanturak. |
| -4 |
A slave revolt sees the government of
Sargava overthrown. The slaves call their new nation Vidrian. |
| -3 |
Having lost significant income from the slave trade the Free Captains of the Shackles sponsor an attempted coup against the new government of
Vidrian. |
| 0 |
Present Day |