Time to Waste

Back on the surface the party follow up their queries about the Sword of Erin by talking to Marglin, the Dwarven mastersmith who made the two copies. Marglin says that he dealt directly with the old King and that the King rewarded him handsomely for his work. He got the impression the King did not trust his eldest son, Burdred.

The party's next mission concerns a secret meeting that has been arranged in Brimmingstone where a courier from Sankhar is due to pass important documents to a representative of Lord Fairchild. Unfortunately the Red Asps have got wind of the meeting and the party's job will be to make sure the Asps do not get the documents.

The party arrive at the inn where the exchange is taking place early and Nameless, the Bard talks her way into providing some entertainment. When the courier and Lord Fairchild's representative, Brin the ranger, arrive the party note that two strangers followed them in and take up positions at the bar. Meantime another person attempts to rush off but is beguiled by the Bard's music. A fourth man enters the inn a few minutes later and moves towards the courier with a posioned dagger drawn. Despite the intervention of the two men at the bar the assassin dies under a hail of blows from the party as do the other two Asps. The fourth man involved turns out to be a relatively innocent local. The Bards beguiling music and the parties illusions then make the other customers in the inn believe they had just witnessed and artfully contrived performance.

On their return the party are briefed by Elwin personally on their next mission. A child has been abducted and taken north to The Waste. The abductor turns out to be the child's uncle who is a 'ne'er do well' according to the child's father, a wealthy merchant, or 'reckless but he's got a good heart' according to the child's mother.

The Party journey several days to the Wall and then make for Maven's Folly. As they journey along the bleak road they notice about a quarter a mile to the east a man running towards them pursued by what looks to be a small fire breathing dragon. On closer inspection the beast appears to have three heads. The man is not entirely helpless and every time the dragon breathes fire (which he mainly expertly dodges) he retaliates with a blast from a wand he is holding. The party hurry to join the fray, and although the dragon (actually a chimera) swoops out of range, manage to slay it when it next dives in to breaths fire (but not before the unfortunate Bard is toasted). The huntsman Pinac is grateful for the help and offers to share the profit from butchering a number of body parts from the corpse.

Pinac warns, however, that a gang from Maven's Folly having been robbing hunters bringing in their kills recently and sure enough five miles out from the town five men bar their way. The party kill two and the Bard's mind affecting magic causes the other three to run away.

Arriving in Maven's Folly the party quickly find that the child's uncle has left to hunt in the Waste and raised some money by selling off the boy as an indentured servant. The party trace the boy and pay off his master and then set off back to Pell's Hold with the child.



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