The Stolen Lands region, north of the
River Kingdoms was given that name by various nobles of
Brevoy, who claim this realm as rightfully their own.
The fertile plains of the Brevic demesne of Rostland spill into the region, coloring the fractious nation’s claim on the wilderness. This makes the border between the River Kingdoms and the northern realm hotly contested, with the descendants of Churl the Conquer (the unifier of modern Brevoy) and ancient Rostlandic nobles claiming right to lands as far south as Hooktongue Slough and the Kamelands, and some brash families asserting their reach extends as far south as the bandit city of Pitax. In truth many attempts have been made to colonise
the region but its unforgiving nature has led to the most successful of these attempts lasting no more than a decade
or so.
Beyond the plains, to the east stretch the craggy forests of the Narlmarches and rugged hill country that gradually rises in the wall-like mountains called the Tors of Levenies. To the west, the many rivers and bogs of the Hooktongue Slough transform the region’s lowlands into a vast swamp, eventually giving way to the Spinefields, weedy plains threaded over with bony crags, with the forest of Thousand Voices and the steeps around Mount Branthlend beyond. Diverse in both vistas and dangers, the Stolen Lands hide a variety of dangers, from tales of hauntings and eerie lights in the west to claims of ruins from forgotten empires scattered across the east, with the dens of bandit gangs, strange recluses, and deadly beasts scattered throughout.
Those who travel the land, whether as traders or conquerors, find it a rugged, unforgiving region, one that has defied the attempts of settlers to colonise it
down the ages. Yet endlessly, new generations enter the land with ambitions and steel, ever hoping to carve out a piece of the Stolen Lands for themselves.