The Guild of Magewrights

A Magewright is a craftsman who enhances their work by magic. Both Dwarven and particularly Elven craftsmen have been doing this as a matter of course for thousands of years but human society has tended to focus on using magic to produce objects of power rather than mundane usefulness. Magewrights typically know a tiny number of spells (1 - 3) which are all directly related to their craft. They also tend to cast these spells by ritual whether or not this is standard practice by other magic using professions.

The Guild was founded in 317 (Cambrian Reckoning) when a group of craftsmen in the Reetland capital of Coranan decided that forming an elite guild of the craftsmen that used magic would enhance their standing in society and hopefully have favourable effect on the prices they could charge for their goods. Those applying for membership of the Guild must first have served an apprenticeship in one of the craft guilds and also pass a test in aptitude for magic. Full membership is not granted until the applicant can demonstrate that he can cast the relevant spells for his particular craft and has produced a number of pieces of work that satisfy the Guild's standards.

The Guild has a small research arm that has built up a useful collection of new spells for craftsmen that do not need much magical power to cast. Although the Guild researchers have had a number of mishaps over the years they tend to be the sort that can be cleared up with a mop and brush and rarely come to the public's attention. As a result when Reetland cracked down on the practice of magic in 838 the Guild's practices were barely affected although like other magic users they are required to record the use of all the arcane spells they cast. It should be noted, however, that the Guild craftsmen cast both arcane and divine spells depending on what they see as useful for their work.



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