Sudland Death and Healing

  • Death
    • A character dies if his HPs fall below -(total normal HP) minimum CON
  • Healing
    • Natural healing occurs at the rate of 1HD (+Con bonus)/ hour
    • Note that if you have a Bard in your party who plays soothing music while you naturally heal you get an extra d6 per HD
    • Maximum natural healing per day =0.5 (normal HD (+Con bonus)). You are allowed to roll 0.5HD
    • Healing Kits give you Proficiency in Medicine (twice Prof if you already have it)
    • Proficiency in the Herbalism Kit allows you to brew a Potion of Healing in a day for 25gp. You will need herbs (1 day foraging for d4 doses). Alternatively you can buy one for 50gp. You may sell one for 25 - 35gp.
    • You may use an short rest to prepare an infusion that does d2 + 1 (fresh herbs) or d2 (dried herbs) healing. You may brew up to 8 doses together in this way. You will need a kettle (or equivalent), fire and water. The doses must be used the same day to be effective. You will need a liquid container to transport them in.
    • Stabilising a dying character is generally DC15


    Back to Sudland Rules Index
    Back to Cambrian World Index