Port Peril



The mainland coast in the area of The Shackles is notoriously rocky and unforgiving but the deep natural harbour around which Port Peril is built is the exception. Founded in -3150 by the mutinous remnants of a northern naval fleet it is guarded by the catapaults on the walls of Fort Hazard and ruled by the Hurricane King himself, Captain Kerdak Bonefist.

In the narrow streets of the town fugitives cut deals with addicts and unscrupulous merchants, safe in the knowledge that the pirate lords care little for law and order around the port. Meanwhile adventurers use the port as a base for operations in the Terwa Highlands or have come to investigate the sea caves rumoured to be below the port and filled with pirate treasure. More wealthy merchants willing to ignore the rough and ready nature of the port have found it a convenient base for inland expeditions to collect precious lumber, spices and exotic fauna. Some have even bought one of the stone mansions which catch the cool breezes from the uplands and are high above wooden shanties of the poorest inhabitants.

Ships visiting the port must first dock in the Crescent Harbour to have their cargo inspected by the Harbourmaster, a dour dwarf named Tsojmin Kreidoros. Only then may they dock in the main harbour. The laxness with which the Hurricane King regards the safety and health of the ports inhabitants does not extend to any issue in which his personal profit might be at stake.

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