Damkina

Sorcerors' Guild

The Sorcerors' Guild is very much a comfortable gentlemen's club for the spellcasting classes. The Guildhouse has a bar and kitchen and a fully-fitted alchemical laboratory in the basement. The conditions of membership require you to be a registered citizen with at least twelve months residency in the city and to have the ability to cast third level spells. The Guild is open to all spellcasters although it is dominated by mages and sorcerors. There are currently only five members of the guild of whom one is a druid. Many of the members take meals in the Guildhouse and they are allowed to bring guests provided they meet the spellcasting requirement. The ethos of the guild is very cooperative and public-spirited (unlike many a Mage's Guild) and the conversation of the members is frequently about what they can do to help the city.

The Guild is on occasion asked by the Overlord to help the Guard by providing magical detections (for an appropriate fee of course). There are a number of cases in the last decade where such detections have failed completely (or as the Guild like to say when justifying their fee 'have detected the involvement of a higher level spellcaster'). The lastest concerned the murder of a high-ranking member of the Thieves Guild.

The Guildhouse contains many magic items and is heavily guarded at all times both by the presence of experienced mercenaries outside the building but also internally by magically-animated suits of armour. There are also said to be more subtle magical traps in the building.

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